GVAA
FLAG
RULES
8
V 8
Pre-K
though 1st Grade
Metal cleats are not allowed. Inspections will be made prior to the game. Players must wear a protective mouthpiece. Shirts must be tucked in. Must wear uniforms provided. Flags cannot be the same color as players pants.
AWARDS: All participants will receive trophies or medallions.
BALL SIZE: Official
K2. One game ball will be provided for
each team.
· Players should be rotated
into game every change of possession. Coaches should try to play players an
equal amount of time.
·
Players may
sign up individually to be placed onto a team or as part of a team. If there are an unequal amount of players on
the teams, the commissioner may move
children to equalize the teams.
COACH /
SPECTATOR CONDUCT / RESPONSIBILITIES:
· Coaches, family members, parents,
and spectators are required to observe the contest from a designated area. The side line is reserved for the Players
and Coaches.
·
Participants, coaches, parents, and family members must
conduct themselves appropriately during league play.
·
Misconduct may lead to removal from the premises. The
referee may remove any player, coach, family member during the game. If a player or family member is ejected,
then at the referee’s discretion the team’s coach may also be ejected. Coaches are responsible for players and
family members’ conduct during the game.
COACHES ON
FIELD:
· Two coaches can be on the field in the offensive huddle to help set the players.
· The coaches on offense must stand behind the offense once the play begins.
·
Two coaches are allowed on
the field to help set the defense but must move towards the sideline or to the
middle of the field prior to each snap of ball.
· Defensive
coaches cannot move or coach the defense after the quarterback starts the
cadence.
·
All teams are limited
to two and one-half hours of practice each week. This time must be split
between two separate days during the week.
Warm up time is not counted towards this time, but shall not exceed fifteen
minutes.
·
All teams will start
practice on the same week.
TEAMS
·
Teams consist of a
minimum of 8 players and a maximum of 12 players (maximum of 8 and minimum of 7
players on the field at a time).
· Teams can only use players from their roster.
·
Players may only
participate on one (1) team.
FIELD DIMENSIONS /
MARKINGS
Length: 70
yards
Width:
Regulation
Markings: The
field shall be marked as follows:

POSSESSION
·
A coin toss
determines first possession.
·
The winner of the toss
has the choice of offense or defense.
·
The loser chooses
which goal to defend.
·
Team that started 1st
half on offense will begin 2nd half on defense.
KICKOFFS There are
no kickoffs
· The offensive team takes possession of the ball at its 15-yard line
·
All possession
changes, except interceptions and punts, the opposing team start on the
offense's 15-yard line.
· Teams change sides at half time.
OFFENSE:
· Five (5) players are required on the offensive line of
scrimmage at all times.
· Two players must line up next to the center.
· Three players must line up off the line of scrimmage.
PASSING / RECEIVING
· All players are eligible to receive a pass from any
position.
· A player must have one (1) foot inbounds when making a
reception. (A receiver cannot return on to the playing field from an out of
bounds position).
· The defense can return interceptions.
· On interceptions that occur and remain in the end zone, the
ball will become dead and will result in the ball belonging to the intercepting
team at its 15 yard line. Should an interception occur in the end zone and the
ball carrier leave the end zone, the ball will belong to the intercepting team
at the spot the ball becomes dead. However, should the ball carrier return to
the end zone and be de-flagged, or the ball be ruled dead the result would be a
safety for the other team.
RUNNING
· All players are eligible to run the ball from any position.
· To start the play, the ball must be snapped between the legs
of the snapper.
· The center is the player who gives the ball to the
quarterback via a snap.
· The quarterback is the player who receives the ball directly
from the snap.
· Once a player has possession of the ball beyond the line of
scrimmage, any loss of possession will be blown dead by the official.
· The player who takes the handoff can throw the ball from
behind the line of scrimmage.
· Spinning and jumping is allowed, no diving, stiff arming, or
flag guarding is allowed.
· The ball is spotted where the ball carrier's hips are when
the flag is pulled, not where the ball is.
Ball and flags must break plane for a 1st down and touchdown.
DEFENSE
- FORMATION
·
Four Players must
line up on the line of scrimmage.
·
No defense player can
line up directly over the center or in the A Gaps.
PUNTING
·
If the team so
elects, the team may punt the ball on fourth down. The coach must advise the referee that the team is electing to
punt the ball within the time permitted for snapping the ball. The referee shall automatically advance the
ball 25 yards from the spot of the ball and turn the ball over to the other
team. In no event shall a punt place
the opposing team behind their own five yard line.
SCORING
·
Touchdown: 6
points
· Extra
point: 1 point (played from 5-yard
line)
2 points (played from
10-yard line)
·
Safety: 2
points
Note: An interception return to opponent's end zone
on any extra-point play by the defense will
result in the defense scoring 2 points plus gaining
possession for the next series at its own 15 yard
line.
TIMING
·
Game length shall be
two (2) twenty (20) minute running halves.
·
The Game clock shall
run continuously unless there is a time out, an injured player, or during the
last two minutes of each half when a player travels out-of-bounds with the ball
or on an incomplete pass.
·
Teams shall have
three (3) ninety (90) second timeouts each half.
·
There will be a
fifteen (15) minute half time each game.
· Each time the ball is spotted the offense has forty-five (45) seconds to snap the ball.
·
During regular
season, if at the end of the game results in a tie, then each team shall have
one attempt to score on four downs from the 10 yard line and elect to go for
either a one point of two point conversion.
If after the initial overtime period the game remains tied, then the
game will end in a tie game.
·
During playoffs, each
team shall continue with overtime play until there is a winner. If after the second overtime series there is
a tie in the playoffs, then after a touchdown is scored each team must go for a
two points on the conversion.
DEAD BALLS
* Ball must be snapped between the legs, not off
to one side, to start play.
* Substitutions may be made on any dead ball.
Play is ruled "dead" when:
· Official blows the whistle.
· Ball carrier's flag is pulled or becomes illegal.
· Ball carrier steps out of bounds.
· Touchdown or safety is scored.
· When any part of the ball carrier's body, other than a hand or foot, touches the ground.
· Ball carrier fumbles the ball
· Ball carrier’s knee touches the ground
· Incomplete Pass
· Inadvertent Whistle – game will stop on an inadvertent whistle. There shall be a replay of down.
* Once a flag is pulled, the defensive player
should hold the flag above his head so that the referee can spot the location
of the flag pull. The pulled flag should be handed to the player who lost the
flag or to a teammate. Intentionally
throwing the flag onto the ground is considered poor flag etiquette (5-yard
penalty).
* If the ball carriers flag falls off, the play
will be whistled dead once a defender touches him.
Note: There are no fumbles. The ball will be
spotted where the ball carrier's feet were when the fumble was made. A bad snap will be blown dead and the ball
will be spotted where it hits the ground. There is no stripping of the ball
(spot foul and automatic 1st down).
OFFENSIVE
PENALTIES (see also Penalties)
· Diving: 5 yards from
the point of foul
· Lowering head: 5
yards from the point of foul
· Delay of game: 5
yards
· Too many Players on Field:
5 yards and loss of down
· False Start: 5
yards
· Offensive holding: 5 yards
· Illegal touching (if player goes out of bounds, player
cannot return to the field and catch ball):
5 yards
· Offensive pass interference (illegal pick play, pushing
off/away defender): 10 yards from spot
of foul, only assessed if caught by Offensive player
· Stiff arm / flag guarding:
5 yards from the point of foul
· Blocking in the Back/Clipping: 5 yard penalty from the point
of the foul
· Holding: 5 yards from the spot of the foul
DEFENSIVE
PENALTIES (see also Penalties)
· Offside: 5 yards
· Pass Interference:
Spot foul and automatic first down
· Illegal contact: 5
yards
· Illegal flag pull (before receiver has ball): 10 yards from spot of foul and automatic
First Down
· Substitution fouls (player enters field after ball is blown
ready for play): 5 yards
· Holding: 5 yards
from end of play
· Roughing the Quarterback:
10 yards and automatic 1st down
· Tackling: 15 yards
from end of play and automatic 1st down.
· Stripping ball: 15 yards and automatic first down.
PENALTIES
· All penalties can be declined.
· Penalties will not exceed half the distance to the opposing
team's goal line from the line of scrimmage.
· Referees determine incidental contact that may result from
normal run of play.
· All penalties will be assessed from the line of scrimmage
except for: Diving, lowering head, flag guarding, stiff arming, jumping,
tackling, stripping, defensive blocking, illegal flag pull, holding and pass
interference.
· Only one coach or team captain may ask the referee questions
about rule clarification and interpretations. Player cannot question judgment
calls; if they do, the team will receive a 5-yard penalty. During any clarification or interpretation
period, the opposing teams coach may consult with the referee and the clock
will stop during such time. Player
will be required to huddle with the other coach on the field.
· Games cannot end on a defensive penalty, unless the offense
declines the penalty.
GAMES / PLAYOFFS:
· All teams are guaranteed six (6) games. The games after the
5th game will be playoffs.
·
Games will be
officiated by two officials.
·
Playoffs shall be a bracketed seeding, some teams may have a
first round bye depending upon the number of teams and the seeding, byes will
be given to first to the highest seeded team.
·
All games will begin on time. If a team is more than 15 minutes late, the game will be
forfeited. The
opposing team will receive 14 pts provided they have the required
number of players to start the game.
SPORTSMANSHIP
/ ROUGHING:
· If the referee witnesses any acts of flagrant contact, tackling, elbowing, cheap shots, or any unsportsmanlike act, the game will be stopped and the player may be ejected from the game.
· Trash talking is illegal. (Trash talk is talk that may be offensive to officials, opposing players, teams, or spectators.) Officials have the right to determine offensive language. If trash talking occurs, the referee will give one team warning. If it continues, the player or players will be ejected from the game.
If teams are tied at the end of the
regular session, the following will be used to determine placement:
1. Head to Head
2. Points Against, then Points Scored
3. Commissioner and President makes final determination
· All coaches shall have a background check through the Parks
and Recreations Dept.
· All coaches must review the coaches manual.
· All coaches must attend coaches meetings.
· All coaches must be a member of the GVAA.
· All coaches are responsible for team coaches, Players, and
Family Members.
· All coaches must act in a sportsmanship like manner.
· Are in charge of the Game.
· Make the final decisions.
· Are to be helpful with teaching the players.
· Are to be treated in a respectful manner.